|Assessment||Using Assessment to Raise Achievement in Maths|
Learning goals; self & peer assessment; effecting questioning; marking and case studiesThis resource explores approaches to assessment(ta) in maths, including the sharing of learning objectives(ta), group work(ta), whole class(ta) assessment, questioning(ta) and more. Four case studies serve as useful discussion prompts to share practice(ta). This .doc version of the QCA's 'Using assessment(ta) to Raise Achievement in Maths' allows schools to select parts of the document that are most relevant to them.
|Blogs||Getting a buzz out of blogging|
|Creativity||Exploring the intersections of digital literacy and creativity|
A DEFT case study with Mundella Primary School, SheffieldThis cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: extend/update teaching skills and support CPD and explore the creative potential of digital technologies. The case study examines the potential of using mobile technologies to enhance creative aspects of learning.
One of the lesson ideas from the case study is available as a separate resource at Creating Digital Paintings using iPads
|Digital Art||Creating Digital Painting using iPads|
Children using iPads to create observational drawings of flowersThis activity is a cross-curricular(subject) activity, that gives children to opportunity to work independently on an art activity that also encourages the development of E-skills(topic). This activity encouraged inclusion(ta) as the children's final work was displayed as a collaborative(tool) piece, where all children had the opportunity to make an equal contribution.
In this instance, the children created observational drawings of flowers. However, the subject of the art could change to fit with any topic across the curriculum. The use of hand-held technology could also active learning(ta) as the portability of the iPads and iPods would allow them to be used outside the classroom, thus enabling observational drawings to be made in a range of locations.
|Games||Introduction to games|
|Graph||Variation of human characteristics - Visualising Class data|
A big survey of ourselves, measuring hands, feet and moreThe lesson offers the opportunity to explore measurement, relationships between measurement, and ways to visualise and summarise this data. The use of ICT(i) allows the teacher to enter data and for pupils to immediately see the impact this has on the pie chart and frequency tables (which are automatically updated). This also allows the teacher to change the 'range' for the frequency counts, and discuss with pupils the impact of this on the pie chart, and whether this is a good representation - encouraging the use of mathematical language(ta) and scientific method(ta) throughout. In collecting the data pupils have opportunity for some self-directed group work(ta) - to measure various lengths as described below - and the teacher could use whole class(ta) questions(ta) to explore the strategies taken to conduct this investigation(ta).
|ICT||Monsters using Scratch|
Children using a computer programming language to create moving monstersThis activity developed the specific e-skills(topic) of programming and digital animation. It could be considered the first step towards enabling children to design and create their own games(tool) using sprites and user-input controls. Computer programming helps to develop investigation(ta) skills as it requires the use of a previously unknown language(ta) to execute commands, which also develops the skills of mathematical thinking(ta). Computer programming also involves the use of modelling(ta) and planning(ta) techniques. Because Scratch is an open source programming language, this also creates opportunities for homework(ta), as the children are able to download the software for themselves at home.
|Video||Using digital images and film to enhance communication skills|
A DEFT case study with Newman School, RotherhamThis cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: improve communications skills and explore pedagogical approaches for introducing "stealth reading and writing". The outcome of this case study will be an OER showcasing the potential of digital technologies such as video recording and editing for enhancing pupils' communication(tool) skills.
One of the lesson ideas from the case study is available as a separate resource at Making Movies in the Classroom
|Video||Making Movies in the Classroom|
Using Movies to develop communication and literacy skillsThis activity is a cross-curricular(subject) activity, involving a collaborative(ta) approach, giving children to opportunity to engage in group work(ta) whilst making digital media in the form of films. The activity furthers e-skills(topic) and e-safety(topic). The topic of e-safety(topic) provided a great stimulus for the video(tool). Equally, however, this approach could be applied to any topic or subject in school. The use of video also encourage active learning(ta) as the portability of video recording equipment allows it to be used outside the classroom in a range of contexts.
|Visualisation||ORBIT/GeoGebra Competion 2013|
The 2013 competition has generated five high quality open-ended activities that support interactive teaching and allow children (age 6-10) to explore an element of mathematics for themselves.The following guidance note are provided for each resource: